|We've already received comments
|Strona 1 z 1|
|Autor:||Gamerzone [ Wtorek, 17 Września 2019, 04:40 ]|
|Tytuł:||We've already received comments|
There has been a whole lot of feedback on Timed Finishing - a new mechanism which was added into FUT 20 Coins. This mechanic will be further tuned and addressed via the opinions of many inside the community:Green Timing Window for timed shots will probably be decreased (from 2-4 frames to two frames for many shots), which will make it harder and require more ability to perform.Timed Shot Accuracy is going to likely be tuned to lead to less precise shots, although Green Timed Shots will still be more precise than'non-timed shots'.
Tough 180° shots will probably be tuned to result in less powerful shots, even when timed perfectly.The effectiveness of volley-crossing (or lob-crossing) a ball and volley-shooting a ball is being reduced within the next iteration:Improved Difficulty and Error - Crosses coming from lob balls/volleys are going to have less accuracy and more variable results.2-Player Headers will have more variety as gamers jumping/colliding for your ball mid-air will make it more difficult for the attacker to score in such situations.Decreased Volley Shot Accuracy - Shots originating from a volley shot will probably have less precision and more variable results.
The team has worked on these particular mechanisms by profoundly exploring several videos and illustrations sent by the neighborhood and expert players around FIFA 20 throughout the year.One of the best problems raised by the community through FIFA 20 is the"chaining" of ability moves that would lead to an overpowered strategy that may be very difficult to defend against. Error is raised exponentially when chaining over 2 skill-moves, making each subsequent ability move more error prone than the past.
Complex skill moves, like El Tornado or flick-ups for example, will be more error prone generally, increasing the chances for your participant to lose control of the ball throughout the skill move.Players have come forward pointing out many times a shorter defender will be signaling a taller attacker or a dangerous attacker isn't present in the box. The group was working on enhancing the intelligence behind these situations, which should result in more realistic marking/positioning when defending or attacking set-pieces later on.
The effectiveness of manual GK movement is being heavily reduced in the future, using a slower and more realistic move speed. Players controlling the goalkeeper utilizing right-stick manual movement will finally have to devote to a direction, enhancing the risk/reward component. We've already received comments from both core and pro players throughout our last feedback sessions and Buy FIFA 20 Coins also feel confident the changes will address the issues with the mechanic. Here is how we are addressing moving into our following product:Increased Error on Difficult Position Passing - 180 degrees, first time, and pressured passes situations will now result in slower/weaker balls, which makes them simpler and simpler to get intercepted from the opposing team.Increased Truth for moves in rather simple scenarios; non-pressured, body-positioned, and no obstacle passes will result in an higher accuracy pass for these sorts of scenarios.
|Strona 1 z 1||Strefa czasowa: UTC + 1|
|Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group